Getting started

Easy to implement and scale, the Real-time Streaming provides sub-second latency, broadcast-quality color and sound, support for massive audiences, and end-to-end encryption. Utilizing WebRTC streaming, the APIs prioritize latency and quality for use cases such as REMI production, sports, music, events, remote post-production, gaming, and the metaverse. Streaming includes support for OBS, plugins for the Unreal Engine, plugins for Unity, and SDKs for all major clients. Get started by learning about the dashboard, or by jumping right in and building with a client SDK.

Formerly Millicast.