2023-09-06

Introduction of Real-time Media Extensions (v1.0.0) - A complete solution for automated real-time media processing in the Dolby.io infrastructure that adds live transcription to virtual meetings.

2023-09-04

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.10) - Fixed an issue where the path to dynamic libraries of the C++ SDK was incorrect on Unreal Engine 4 and added events to simplify keeping track of connected participants.

2023-08-31

Updates to Android Client SDK (v3.11.0) - Introduced a new mixed listener type who receives only one audio and one video stream from a conference, which allows up to 60,000 mixed listeners to join a single conference. Additionally, added new methods that allow the local participant to set the output audio volume, improved voice fonts quality, and introduced DNN noise reduction and the ability to share two screens in one conference.

Updates to iOS Client SDK (v3.11.0) - Introduced a new mixed listener type who receives only one audio and one video stream from a conference, which allows up to 60,000 mixed listeners to join a single conference. Additionally, added new methods that allow the local participant to set the output audio volume, improved voice fonts quality, and introduced DNN noise reduction and the ability to share two screens in one conference.

2023-08-30

Updates to C++ SDK (v2.5.7 and v2.6.1) - Fixed a crash that occurred when multiple SDK instances were instantiated in multiple threads concurrently.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.6 and v1.2.0-beta.9) - Reduced issues when launching multiple games in the "Selected Viewport" in the editor.

2023-08-29

Updates to the Communications APIs Platform - Increased conference capacity to support large conferences without degrading audio and video quality.

2023-08-28

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.8) - Fixed a crash that occurred when disconnecting from a conference while closing the game, added a tutorial for launching multiple games, and added the option not to put C++ SDK logs in a file.

Updates to C++ SDK (v2.6.0) - Introduced a high noise reduction level that uses a Deep Neural Network (DNN) to remove all background sounds from your audio in non-Dolby Voice conferences. Additionally, introduced the Debian 11 and ARM64 support and the ability to set a logging callback on the SDK, replay conferences, and load plugins in the sample code. This release also has a reduced package size for macOS and Windows.

2023-08-21

Updates to React Native SDK (v3.10.1) - Changed the return type of the stop AudioPreview method from Promise<void> to Promise<boolean>.

2023-08-17

Updates to Flutter Client SDK (3.10.0) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-08-16

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.5) - Fixed a memory leak during screen share.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.7) - Fixed a memory leak during screen share and added the option to put C++ SDK logs into the Unreal Output Log.

Updates to React Native SDK (v3.10.0) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-08-15

Updates to C++ SDK (v2.5.6 and v2.6.0-beta.2) - Fixed a memory leak during screen share when a video frame handler with a video sink was connected.