2023-08-29

Updates to the Communications APIs Platform - Increased conference capacity to support large conferences without degrading audio and video quality.

2023-08-28

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.8) - Fixed a crash that occurred when disconnecting from a conference while closing the game, added a tutorial for launching multiple games, and added the option not to put C++ SDK logs in a file.

Updates to C++ SDK (v2.6.0) - Introduced a high noise reduction level that uses a Deep Neural Network (DNN) to remove all background sounds from your audio in non-Dolby Voice conferences. Additionally, introduced the Debian 11 and ARM64 support and the ability to set a logging callback on the SDK, replay conferences, and load plugins in the sample code. This release also has a reduced package size for macOS and Windows.

2023-08-21

Updates to React Native SDK (v3.10.1) - Changed the return type of the stop AudioPreview method from Promise<void> to Promise<boolean>.

2023-08-17

Updates to Flutter Client SDK (3.10.0) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-08-16

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.5) - Fixed a memory leak during screen share.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.7) - Fixed a memory leak during screen share and added the option to put C++ SDK logs into the Unreal Output Log.

Updates to React Native SDK (v3.10.0) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-08-15

Updates to C++ SDK (v2.5.6 and v2.6.0-beta.2) - Fixed a memory leak during screen share when a video frame handler with a video sink was connected.

2023-08-11

Updates to C++ SDK (v2.6.0-beta.1) - Introduced a high noise reduction level that uses a Deep Neural Network (DNN) to remove all background sounds from your audio. Additionally, introduced the Debian 11 and ARM64 support and the ability to set a logging callback on the SDK, replay conferences, and load plugins in the sample code. This release also has a reduced package size for macOS and Windows.

2023-08-10

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.4) - Fixed an issue causing frequent camera restarts on Windows and Linux when starting a conference.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.6) - Fixed an issue causing frequent camera restarts on Windows and Linux when starting a conference and added an event to handle local participant updates.

Updates to React Native SDK (v3.10.0-beta.3) - Renamed the cancel method to stop; the method now allows stopping recording and playing audio samples, it no longer removes audio samples from memory. Additionally, renamed the RecorderStatus model to AudioPreviewStatus, and fixed a video view issue that caused a problem with rendering video elements on Android devices.

2023-08-09

Updates to iOS Client SDK (v3.10.1) - Introduced a new stop method that lets you stop recording and playing audio samples; the method replaces the existing cancel method. Additionally, renamed the RecorderStatus model to AudioPreviewStatus and fixed issues with not receiving remote participants' audio and getting a crash while recording audio samples during phone calls.

2023-08-08

Updates to C++ SDK (v2.5.5) - Fixed an issue causing frequent camera restarts on Windows and Linux when starting a conference and fixed an issue where the token refresh callback could be invoked while the SDK was in the process of shutting down, which could cause a crash. Additionally, modified the behavior of SDK destruction.

Updates to Android Client SDK (v3.10.1) - Renamed the cancel method to stop; the method now allows stopping recording and playing audio samples, it no longer removes audio samples from memory. Additionally, renamed the RecorderStatus model to AudioPreviewStatus, and fixed issues with retrieving the AndroidTrack pointer and not receiving audio from remote participants.