2023-09-04

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.10) - Fixed an issue where the path to dynamic libraries of the C++ SDK was incorrect on Unreal Engine 4 and added events to simplify keeping track of connected participants.

Dolby.io Virtual Worlds plugin for Unreal Engine

1.2.0-beta.10

Beta 10 Features

Added the On Remote Participant Connected and On Remote Participant Disconnected events that simplify keeping track of connected participants.

Beta 10 Bug Fixes

Fixed an issue where the path to the C++ SDK's dynamic libraries was incorrect on Unreal Engine 4, leading to crashes.

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.
  • Added the Get Current Video Device function.
  • Added text chat functionalities:
  • Added the Get Current Screenshare Source function.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the On Local Participant Updated event.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.