2023-09-18

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.8) - Fixed a crash that occurred when disconnecting from a conference while closing the game.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0 and v1.2.1) - Added experimental audio-only support for Android, text chat functionalities, an option to blur the background of the local camera feed, and functions that allow users to change their name and avatar URL after joining a conference, select the noise reduction mode and voice font, get current video device and screen share source, and obtain a client access token from a URL.

Dolby.io Virtual Worlds plugin for Unreal Engine

1.1.8

Bug Fixes

Fixed an issue where calling Disconnect while closing the game resulted in a crash.

1.2.0

Features

  • Added experimental audio-only support for Android.
  • Exposed error handling mechanisms to Blueprints.
  • Added the option to blur the background of the local camera feed.
  • Added text chat functionalities:
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the On Local Participant Updated event.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the Get Current Video Device function.
  • Added the Get Current Screenshare Source function.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.
  • Removed data related to bot injection from the Participant Info structure.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.

1.2.1

Bug Fixes

Fixed an issue with packaging games using the plugin.