2023-09-15

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.7 and v1.2.0-beta.11) - Improved protection against possible races related to video sinks.

Dolby.io Virtual Worlds plugin for Unreal Engine

1.1.7

Bug Fixes

Improved protection against possible races related to video sinks.

1.2.0-beta.11

Beta 11 Bug Fixes

Improved protection against possible races related to video sinks.

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.
  • Added the Get Current Video Device function.
  • Added text chat functionalities:
  • Added the Get Current Screenshare Source function.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the On Local Participant Updated event.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.