2023-08-04

Updates to Web Client SDK (v3.11.0) - Introduced new video processing features, such as automatic brightness, framing, noise reduction, spotlight, and smoothing participants' faces. Additionally, added new methods that allow the local participant to set the output audio volume, use the Standard audio capture mode in non-Dolby Voice conferences, and modify participants' voices in real time using voice fonts.

2023-08-02

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.3 and v1.2.0-beta.5) - Fixed an issue with closing game while receiving video frames.

2023-07-26

Updates to Webhooks and Monitor, Recording, Remix, and Streaming REST APIs - Introduced the ability to record conferences using multiple layouts, each with its unique logic, resolution, and aspect ratio. For more information, see the Multiple Layout Mixes and Recording Conferences documents.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.4) - Added text chat functionalities, a function to get the current screen share source, and the option to select the video codec.

2023-07-21

Updates to Web Client SDK (v3.10.1) - Fixed timeout issues and optimized SDK performance in poor network conditions.

Updates to Flutter Client SDK (3.10.0-beta.1) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-07-20

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.2) - Improved logic related to video track events.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.3) - Improved logic related to video track events and added a function to get the current video device.

2023-07-18

Updates to Web Client SDK (v3.11.0-beta.3) - Introduced new video processing features, new methods that allow the local participant to set the output audio volume, and the ability to use the Standard audio capture mode in non-Dolby Voice conferences and modify participants' voices in real time. Additionally, this release introduces additional improvements and bug fixes.

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.2) - Added functions to set the audio capture mode and get a client access token from a URL, exposed error handling mechanisms to Blueprints, and changed logic related to the On Disconnected event.

2023-07-14

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.1) - Added an option to blur video background, added function to update user metadata, and cleaned up the Participant Info structure.

2023-07-13

Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.1.1) - Fixed video device selection, improved video rendering mechanisms, updated the plugin descriptor, and removed mention of valid MaxVideoStreams values.

2023-07-12

Updates to C++ SDK (v2.5.4) - Fixed an issue that did not allow switching from the default camera on Windows and Linux platforms and an issue that could cause a crash when attempting to register a video sink for nonexistent or removed video track.

Updates to Dolby.io Virtual Worlds plugin for Unity (v1.2.0) - Introduced a full client-side orientation, videoTrackAdded and videoTrackRemoved events, new fields to ConnectionOptions, and methods that allow sharing a screen. Additionally, the SDK is now based on C++ SDK 2.4.2, provides new components and controllers to minimize the amount of code required for bootstrapping a project, and offers multicast events.

Updates to React Native SDK (v3.10.0-beta.2) - Introduced the ability to use the Standard audio capture mode in non-Dolby Voice conferences, modify participants' voices in real time, modify names and avatars in a conference, and receive two shared screens in one conference. Additionally, introduced a new preview method that allows the local participant to test different capture modes and voice fonts before a conference.

2023-07-11

Updates to Web Client SDK (v3.11.0-beta.2) - Introduced new video processing features, new methods that allow the local participant to set the output audio volume, and the ability to use the Standard audio capture mode in non-Dolby Voice conferences and modify participants' voices in real time. Additionally, improved video processing and fixed an issue with granting camera and microphone permissions.

Updates to .NET SDK (v1.2.0) - Introduced a full client-side orientation, videoTrackAdded and videoTrackRemoved events, new fields to ConnectionOptions, and methods that allow sharing a screen. Additionally, the SDK is now based on C++ SDK 2.4.2.