2023-08-28
Updates to Dolby.io Virtual Worlds plugin for Unreal Engine (v1.2.0-beta.8) - Fixed a crash that occurred when disconnecting from a conference while closing the game, added a tutorial for launching multiple games, and added the option not to put C++ SDK logs in a file.
Updates to C++ SDK (v2.6.0) - Introduced a high noise reduction level that uses a Deep Neural Network (DNN) to remove all background sounds from your audio in non-Dolby Voice conferences. Additionally, introduced the Debian 11 and ARM64 support and the ability to set a logging callback on the SDK, replay conferences, and load plugins in the sample code. This release also has a reduced package size for macOS and Windows.
Dolby.io Virtual Worlds plugin for Unreal Engine
1.2.0-beta.8
Beta 8 Features
Added a tutorial that provides hints related to launching multiple games in the editor.
Beta 8 Changes
The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.
Beta 8 Bug Fixes
Fixed an issue where calling Disconnect
while closing the game resulted in a crash.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
- Added the On Local Participant Updated event.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
- The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
C++ SDK
2.6.0
Features
- Introduced a high noise reduction level that uses a Deep Neural Network (DNN) to remove all background sounds from your audio for non-Dolby Voice conferences. Previously, DNN was available only in Dolby Voice conferences.
- Introduced the Debian 11 and ARM64 support to let you use the SDK on the Raspberry Pi 3b+/4, where hardware-accelerated encoding of H264 is enabled by default.
- Introduced the ability to set a logging callback on the SDK and thus receive all logs from the SDK libraries in your application.
- Introduced the ability to replay conferences.
- Introduced the ability to load plugins in the sample code.
Changes
- Reduced the overall package size for macOS and Windows.
- The SDK is no longer compatible with macOS 10.14.