2023-02-10

Updates to .NET SDK (v1.1.0) - Introduced the Apple silicon support, added video support, and introduced the Get Token and Set Player Direction visual scripting nodes and a new Windows RGBA converter. Additionally, added a Demo sample to the plugin and introduced package signing for Windows and macOS. Introduced Dolby.io Virtual World plugin for Unreal Engine (v1.0.0) that allows integrating Dolby.io features, such as Spatial Audio powered by Dolby Atmos technology, into your virtual world applications.

.NET SDK

1.1.0

Features

  • Introduced support for Macs with Apple silicon.
  • Added video support for sender and receiver functionalities.
  • Introduced the Get Token and Set Player Direction visual scripting nodes.
  • Introduced a new Windows RGBA converter.
  • Added a Demo sample to the plugin.
  • Introduced package signing for Windows and macOS.
  • Introduced improvements that allow importing samples from the editor.

Changes

  • Renamed DolbyIO to Dolby.io Comms in the Unity menus.
  • Removed the direction parameter from the Set Player Position visual scripting node.
  • Introduced the Audio Listener game object that replaces the Position Source and Direction Source objects. The object contains the AudioListener component and allows getting the local player's position.

Dolby.io Virtual World plugin for Unreal Engine

1.0.0

Features

The Dolby.io Virtual World plugin for Unreal Engine allows integrating Dolby.io features, such as Spatial Audio powered by Dolby Atmos technology, into your virtual world applications. This allows you to create a 3D audio scene where you can hear participants’ audio from their locations in-game and have a more realistic experience. With the plugin, players can communicate in real time and experience high audio quality and clarity, without echo or background noises.

For more information about the plugin, see the Getting Started guide and Reference documentation.